| Nazwa oprogramowania |
Strona domowa |
Pobierane |
| K7Z |
http://k7z.sourceforge.net/ |
0x |
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Use K7Z if you want to:
* Backup a folder to a storage location
* Create or extract a password-protected archive
* Update an existing archive quickly
Ark (2.6.3) is handy but it doesn't seem to:
* Create archives with passwords
* Extract (some) archives with passwords
* Update existing archives by default
K7Z is a simple application that attempts to fill these voids. It probably won't become a total archiving solution.
For installation instructions, see INSTALL.txt. If you encounter any problems, see ISSUES.txt and send me an email if necessary.
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| XML PCB Render |
http://sf.net/[..]xmlpcbrender/ |
0x |
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XML PCB Renderer wczytuje definicję XML zwierającą opis obwodu drukowanego (układ pól, ścieżek i komponentów) i renderuje go do pliku PNG nadającego się do wydruku na papierze lub przeźroczu gotowym do ekspozycji UV.
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| CADSM |
http://www.cadsm.com/cadsm/ |
0x |
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CADSM is a basic 3D CAD with advanced Motion Simulation capabilities. It is suitable for anyone interested in learning 3D CAD and Motion Simulation inexpensively before using more sophisticated packages. Its motion simulation capabilities are comparable to the best and can provide accurate answers to engineers and scientists in diverse fields. Educators, students and new engineers will find it ideal for the teaching and learning of geometry, kinematics, dynamics, vibrations, mechanisms, linkages, cams, machine design and physics. The program runs on Windows, Linux PC, Macintosh PPC and other Unix's. Assembly data are unchanged across platforms.
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| Subconv |
http://linux.bydg.org/~yogin/ |
0x |
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Subconv converts divx subtitles from one format to another (from srt/tmplayer/mdvd/sub2 to tmplayer/srt). It can also adjust subtitles delay and split subtitles.
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| Kode |
http://www.thekompany.com/[..]roducts/kode/ |
0x |
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Kode is a generic multi-platform, multi-language integrated development environment (IDE) that is designed with todays developers in mind. Almost no one is working with a single language because writing programs, scripts, web pages and working with databases, so Kode fills that void by providing a single tool that will work with just about anything.
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| phpHtmlLib |
http://phphtmllib.newsblob.com/ |
0x |
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A set of PHP classes and library functions to help facilitate building, debugging, and rendering of XML, HTML, XHTML, WAP/WML Documents
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| Gnome Assisted Electronics |
http://gael.sourceforge.net/ |
0x |
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Gael to narzędzie do projektowania elektroniki zintegrowane z GNOME 2. Jest zaprojektowane by było łatwe w użyciu i zawierało zaawansowane funkcje. Projekt jest modularny i otwarty. Korzysta z modelu komponentów GNOME (bonobo).
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| XZX-Pro |
http://www.zx-spectrum.net//xzx/ |
0x |
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Wieloplatformowy emulator dla ZX Spectrum 48K/128K/+3 oraz jego klonów.
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| Gnome calculator 2 |
http://gcalc2.sourceforge.net |
0x |
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A Enhanced Gnome "Simple" Calculator.
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| RenderX XEP |
http://www.renderx.net/[..]nt/index.html |
0x |
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Convert XML documents into PDF or PostScript formats.
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| GoBoss |
http://www.ios-software.com/?page=projet&quoi=19&lg=AN |
0x |
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Gra Go używająca GnuGO.
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| MIB Smithy SDK |
http://www.muonics.com/[..]MIBSmithySDK/ |
0x |
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MIB Smithy SDK is a dynamic extension to Tcl/Tk (8.1+) that allows development of custom scripts for controlling SNMP agents, manipulating SMI definitions, doing conversions, and more.
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| Cylindrix |
http://www.hardgeus.com/cylindrix/ |
0x |
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| SATRAP |
http://www.baktra.wz.cz/[..]e/satrap.html |
0x |
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Satrap is a simple utility for assembler programers who are creating some bootable programs. It takes the program, adds a boot-loader and creates a bootable floppy.
Useful for creating OS independent programs like memory testers, BIOS and firmware rewriters or CMOS editors or just as an 8086 assembler exercise.
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| RaVeR |
http://sourceforge.net/[..]rojects/raver |
0x |
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RaVeR (See the Music!) is a sound animation program. It renders full screen 3D animations in synchronization of music or any kind of sound at realtime! It is open source, free, works in Linux using ALSA and OpenGL. (old SDL and SVGALib versions avail.)
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