| Nazwa oprogramowania |
Strona domowa |
Pobierane |
| Mirror Magic |
http://www.artsoft.org/mirrormagic/ |
2062x |
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Gra zręcznościowa, znana z komputerów ośmiobitowych. Zadaniem gracza jest takie ustawienie luster, aby promień światła połączył dwa punkty.
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| Pacman |
http://www.student.hig.se/[..]stuff/pacman/ |
2061x |
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This is a pacman clone written in Java (Java 1.4.2 needed). It is simple, but it's possible to make your own levels.
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| GNOME Breakout |
http://www.users.on.net/~mipearson/ |
2061x |
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GNOME Breakout is an implementation of the old arcade game Arkanoid. It supports mouse and keyboard control, multiple difficulty levels, various nifty powerups, exploding blocks, and customizable levels.
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| MythOS |
http://www.cc.jyu.fi/[..]esoftware.php |
2060x |
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MythOS to engine dla gier przygodowych (w stylu Indy: Fate of Atlantis i innych gier Lucas Arts).
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| Cruising on Broadway |
http://www.autismuk.freeserve.co.uk/ |
2059x |
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A simple minimalistic painting game, it's another Sinclair Spectrum remake.
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| KInsectizid |
http://www.kpage.de/[..]en/index.html |
2058x |
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KInsectizid a KDE-based 2D shooter. Your goal is to kill ugly insects.
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| XShipWars |
http://wolfpack.twu.net/[..]rs/XShipWars/ |
2058x |
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ShipWars is a space-oriented gamming system designed for play on the net.
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| SecundaRPG |
http://www.servus.at/[..]da/index.html |
2058x |
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Ciekawa gra RPG. Może w niej brać udział jeden lub kilku użytkowników. Znajdą oni tutaj kilka dużych światów, w których przeżyją ciekawe przygody. Program jest bardzo prosty w obsłudze i ma bardzo przejrzysty interfejs.
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| Blue Moon |
http://www.catb.org/[..]esr/bluemoon/ |
2057x |
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This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
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| Holotz's Castle |
http://www.mainreactor.net/ |
2057x |
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Holotz's Castle a platform game in which you have to help Ybelle and Ludar to escape from Holtz's Castle. The game includes a level editor and a scripting language to make dialog cutscenes
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| SpeedX |
http://medernac.home.cern.ch/[..]edX/home.html |
2056x |
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quick racing game without the need of a 3D video card and to demonstrate the capacity of X11 in gaming as well.
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| J-Ball |
http://home.planet.nl/[..]nlier/J-Ball/ |
2056x |
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-Ball the objective of this game is to trap J atoms in the smallest possible chambers
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| Xconq |
http://sources.redhat.com/xconq/ |
2055x |
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Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer. For graphics, the Xconq library includes nearly a thousand unit images and tiles that may be used by a game.
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| TunnelFighter |
http://www.hobbiton.cjb.net/[..]unnelfighter/ |
2055x |
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TunnelFighter
a basic 3D game that involves flying down a tunnel
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| Tunnel |
http://tspiteri.org/tunnel/ |
2054x |
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Tunnel
a simple game, written in C++, in which you control a ball going down a tunnel, trying to avoid other balls in the way.
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