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FIRST <<< | PREV < | Showing items 751 to 765 | > NEXT | >>> LAST |
SW Name | Home page | Downloaded |
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mapacman | http://arianne.sourceforge.net/[..]game_mapacman | 2089x |
mapacman is a multiplayer online clone of pacman. The goal of mapacman is to score as high as possible by eating the pills around the map. You should avoid ghost because they will divide by two your score. But if you eat a super pill you can chase them! | ||
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Allefant | http://allefant.sourceforge.net/ | 2089x |
Allefant is the main character of these games. As librarian of the great Allegro library, the Allefant is always busy keeping it up to date and in good condition - and defending it against the evil Allegators, who are trying to bring unorder to it. | ||
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Neverball | http://icculus.org/neverball/ | 2088x |
Tilt the floor to roll a ball through an obstacle course. In the grand tradition of Marble Madness and Super Monkey Ball, Neverball has you guide a rolling ball through dangerous territory. Balance on narrow bridges, navigate mazes, ride moving platforms, and dodge pushers and shovers to get to the goal. Race against the clock to collect coins to earn extra balls. | ||
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cardwords | http://cardwords.berlios.de/ | 2088x |
cardwords is a customizable, client/server, multiplayer card game. | ||
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x0pter | http://koti.mbnet.fi/[..]zka87/x0pter/ | 2083x |
a simple 2d helicopter game | ||
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YaRP | http://sourceforge.net/[..]rojects/yarp/ | 2079x |
YaRP a third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++! | ||
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IanOut | http://ianout.sourceforge.net/ | 2079x |
The SDL port project of Interplay's best-seller RPG Fallout | ||
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Petris | http://home1.stofanet.dk/[..]eter-seidler/ | 2078x |
Petris is a Tetris clone based on the ncurses library. It has colors, a high score list, and lets you choose the initial level. | ||
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Klaks | ftp://ftp.kde.org/[..]KDE1.x/games/ | 2078x |
This is a Tetris-like game for KDE. | ||
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GSokoban | http://home.swipnet.se/[..]iva/gsokoban/ | 2077x |
GSokoban is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi. The goal is to push a number of boxes to special spots in a maze, without getting stuck against walls or in corners. | ||
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Cuyo | http://www.karimmi.de/cuyo/ | 2076x |
Cuyo is a Tetris-style puzzle game for up to two players. The player controls falling blocks of various types which change with each level. For example, in the first level, the player has to connect differently colored cartoon faces to each other. When enough blocks of the same type are connected, they explode. Usually the level goal is to destroy a certain number of special blocks at the bottom of the screen; these special blocks explode when blocks adjacent to them explode (in some levels, only when this is accomplished through a chain reaction). | ||
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perlwow | http://hoopajoo.net/[..]/perlwow.html | 2074x |
This is a fork of powwow, the MUD client | ||
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Critical Mass | http://criticalmass.sourceforge.net/critter.php | 2073x |
An SDL/OpenGL space shoot'em up game. | ||
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Black Penguin | http://www.priebs.de/[..]kpenguin.html | 2072x |
Black Penguin is an arcade style jump-on-cubes game. Use your cursor keys to make the penguin escape from the evil window that's menacing him and gather credits by collecting the items on the cubes. Black Penguin comes with 16 levels, runs under X11 with Qt and/or KDE, has rendered graphics, sound support is not implemented yet. | ||
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Feuerkraft | http://www.nongnu.org/feuerkraft/ | 2072x |
A tank battle game Feuerkraft is (or better: 'will be') a 2d top-down tank battle game. You will be able to control many different kinds of vehicles, change them or simply walk around with your own feet. The game will provide a story driven single player mode with some simple adventure like elemets (rescue somebody, talk to people, collect a key, steal a car, etc.) and in addition it will also provide a multiplayer mode which will be something similar to the game 'Firepower' or 'Return Fire', which means basically defend your base against the enemy. There are also plans for providing cooperative multiplayer missions. | ||
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