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| FIRST <<< | PREV < | Showing items 751 to 765 | > NEXT | >>> LAST |
| SW Name | Home page | Downloaded |
|---|---|---|
| S.C.O.U.R.G.E. | http://scourge.sourceforge.net/ | 2163x |
| S.C.O.U.R.G.E. is a rouge-like game in the fine tradition of NetHack and Moria | ||
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Allefant | http://allefant.sourceforge.net/ | 2159x |
| Allefant is the main character of these games. As librarian of the great Allegro library, the Allefant is always busy keeping it up to date and in good condition - and defending it against the evil Allegators, who are trying to bring unorder to it. | ||
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cardwords | http://cardwords.berlios.de/ | 2159x |
| cardwords is a customizable, client/server, multiplayer card game. | ||
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Bomberbastards - | http://bbbastards.sourceforge.net/ | 2154x |
| Bomber Bastards is a multi-platform bomberman clone with some extensions. The maps support animations and can be bigger than the screen. Multiplayer games on a single computer can be played either in split-screen or in fullscreen, smooth scrolling allows for larger maps than in the classic bomberman games. SDL is used for the cross-platform graphics. A network mode (local and internet with a central server) and an adventure mode are part of the todo list, but are getting close. | ||
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Petris | http://home1.stofanet.dk/[..]eter-seidler/ | 2153x |
| Petris is a Tetris clone based on the ncurses library. It has colors, a high score list, and lets you choose the initial level. | ||
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Klaks | ftp://ftp.kde.org/[..]KDE1.x/games/ | 2152x |
| This is a Tetris-like game for KDE. | ||
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mapacman | http://arianne.sourceforge.net/[..]game_mapacman | 2152x |
| mapacman is a multiplayer online clone of pacman. The goal of mapacman is to score as high as possible by eating the pills around the map. You should avoid ghost because they will divide by two your score. But if you eat a super pill you can chase them! | ||
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Feuerkraft | http://www.nongnu.org/feuerkraft/ | 2151x |
| A tank battle game Feuerkraft is (or better: 'will be') a 2d top-down tank battle game. You will be able to control many different kinds of vehicles, change them or simply walk around with your own feet. The game will provide a story driven single player mode with some simple adventure like elemets (rescue somebody, talk to people, collect a key, steal a car, etc.) and in addition it will also provide a multiplayer mode which will be something similar to the game 'Firepower' or 'Return Fire', which means basically defend your base against the enemy. There are also plans for providing cooperative multiplayer missions. | ||
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IanOut | http://ianout.sourceforge.net/ | 2146x |
| The SDL port project of Interplay's best-seller RPG Fallout | ||
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Black Penguin | http://www.priebs.de/[..]kpenguin.html | 2145x |
| Black Penguin is an arcade style jump-on-cubes game. Use your cursor keys to make the penguin escape from the evil window that's menacing him and gather credits by collecting the items on the cubes. Black Penguin comes with 16 levels, runs under X11 with Qt and/or KDE, has rendered graphics, sound support is not implemented yet. | ||
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GSokoban | http://home.swipnet.se/[..]iva/gsokoban/ | 2145x |
| GSokoban is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi. The goal is to push a number of boxes to special spots in a maze, without getting stuck against walls or in corners. | ||
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perlwow | http://hoopajoo.net/[..]/perlwow.html | 2144x |
| This is a fork of powwow, the MUD client | ||
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Tanky | http://yetty-blog.blogspot.com | 2143x |
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GameCon | http://www.bitmat.co.uk/gamecon/ | 2142x |
| GameCon is an integrated gaming front end. The features are: * Maintain a list of games on your system. * Launch native and WineX games by double clicking on them. * Right click on a game and browse the servers available for it (Note: This only works currently for games with public master servers which QStat can query). * Double click on a game in the server browser to connect and play on that server. | ||
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YaRP | http://sourceforge.net/[..]rojects/yarp/ | 2141x |
| YaRP a third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++! | ||
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