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FIRST <<< | PREV < | Showing items 751 to 765 | > NEXT | >>> LAST |
SW Name | Home page | Downloaded |
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mapacman | http://arianne.sourceforge.net/[..]game_mapacman | 2011x |
mapacman is a multiplayer online clone of pacman. The goal of mapacman is to score as high as possible by eating the pills around the map. You should avoid ghost because they will divide by two your score. But if you eat a super pill you can chase them! | ||
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Bomberbastards - | http://bbbastards.sourceforge.net/ | 2010x |
Bomber Bastards is a multi-platform bomberman clone with some extensions. The maps support animations and can be bigger than the screen. Multiplayer games on a single computer can be played either in split-screen or in fullscreen, smooth scrolling allows for larger maps than in the classic bomberman games. SDL is used for the cross-platform graphics. A network mode (local and internet with a central server) and an adventure mode are part of the todo list, but are getting close. | ||
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Copter Commander | http://coco.sourceforge.net/ | 2007x |
A unique blend of arcade action and real time strategy, Copter Commander is fun for novices but surprisingly deep. It supports one to four players via Internet play and is based on the game design of Rescue Raiders/Armor Alley. | ||
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Critical Mass | http://criticalmass.sourceforge.net/critter.php | 2005x |
An SDL/OpenGL space shoot'em up game. | ||
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Petris | http://home1.stofanet.dk/[..]eter-seidler/ | 2005x |
Petris is a Tetris clone based on the ncurses library. It has colors, a high score list, and lets you choose the initial level. | ||
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Cuyo | http://www.karimmi.de/cuyo/ | 2003x |
Cuyo is a Tetris-style puzzle game for up to two players. The player controls falling blocks of various types which change with each level. For example, in the first level, the player has to connect differently colored cartoon faces to each other. When enough blocks of the same type are connected, they explode. Usually the level goal is to destroy a certain number of special blocks at the bottom of the screen; these special blocks explode when blocks adjacent to them explode (in some levels, only when this is accomplished through a chain reaction). | ||
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x0pter | http://koti.mbnet.fi/[..]zka87/x0pter/ | 2002x |
a simple 2d helicopter game | ||
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YaRP | http://sourceforge.net/[..]rojects/yarp/ | 2002x |
YaRP a third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++! | ||
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cardwords | http://cardwords.berlios.de/ | 2000x |
cardwords is a customizable, client/server, multiplayer card game. | ||
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Triptych | http://www.chroniclogic.com | 2000x |
You must maneuver and rotate blocks as they fall so that three or more of the same color touch each other; this will make them disappear. As blocks are destroyed, adjacent blocks will move independently and blocks will fall from above to fill the empty spaces. Unlike other similar puzzle games, the blocks obey the laws of physics. | ||
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perlwow | http://hoopajoo.net/[..]/perlwow.html | 1999x |
This is a fork of powwow, the MUD client | ||
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Black Penguin | http://www.priebs.de/[..]kpenguin.html | 1999x |
Black Penguin is an arcade style jump-on-cubes game. Use your cursor keys to make the penguin escape from the evil window that's menacing him and gather credits by collecting the items on the cubes. Black Penguin comes with 16 levels, runs under X11 with Qt and/or KDE, has rendered graphics, sound support is not implemented yet. | ||
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Abura Tan | http://aburatan.sourceforge.net/ | 1999x |
Abura Tan is a adventure game of cowboy knights and lurking horror. | ||
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Feuerkraft | http://www.nongnu.org/feuerkraft/ | 1998x |
A tank battle game Feuerkraft is (or better: 'will be') a 2d top-down tank battle game. You will be able to control many different kinds of vehicles, change them or simply walk around with your own feet. The game will provide a story driven single player mode with some simple adventure like elemets (rescue somebody, talk to people, collect a key, steal a car, etc.) and in addition it will also provide a multiplayer mode which will be something similar to the game 'Firepower' or 'Return Fire', which means basically defend your base against the enemy. There are also plans for providing cooperative multiplayer missions. | ||
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GSokoban | http://home.swipnet.se/[..]iva/gsokoban/ | 1997x |
GSokoban is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi. The goal is to push a number of boxes to special spots in a maze, without getting stuck against walls or in corners. | ||
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