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| FIRST <<< | PREV < | Showing items 781 to 795 | > NEXT | >>> LAST |
| SW Name | Home page | Downloaded |
|---|---|---|
| KTorus | http://ktorus.sourceforge.net/ | 2303x |
| KTorus a simple game inspired by Torus for DOS. The object of KTorus is to clear falling toruses by aligning toruses with the same color on one of several protruding pipes | ||
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Abura Tan | http://aburatan.sourceforge.net/ | 2303x |
| Abura Tan is a adventure game of cowboy knights and lurking horror. | ||
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KVirus | http://members.tripod.com/sungsoo/ | 2302x |
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3d Battle Go | http://www.stanford.edu/[..]dgo/3dgo.html | 2302x |
| 3D Battle Go is a 3D arcade version of the ancient Chinese board game Go. It expands Go using a tetrahedral lattice structure that is similar enough in certain aspects to a 2D grid that the game is fun and playable, but definately not isomorphic to the 2d structure. It uses OpenGL and works much better with a 3D graphics card. | ||
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Tarot Club | http://tarotclub.ooso.org/ | 2300x |
| Tarot Club is a French Tarot card game. It uses Lua for the AI, XML data files, and Qt for the user interface. | ||
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SpaceBlade | http://gameblade.sourceforge.net/ | 2299x |
| The SpaceBlade is a RPG (roleplaying game) which takes place in space. There are two teams fighting each other and it is your task to control one of the 8 ships (4 ships in each team). The game has a more or less working RPG system including standards like Level Ups, Experience Points and Hit Points. Additionally, there are uncommon values like Courage, which determines the aggression of a fighting ship, how fast it retreats, how close it gets to the enemies etc. | ||
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Virii | http://sourceforge.net/[..]ects/vrs-net/ | 2298x |
| Program your own robot with any .NET compatible language and battle it out with the others through the internet. Powered by the Ovorp game engine, Virii is a game tailored for .NET programmers at all levels. | ||
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VASSAL Engine | http://www.vassalengine.org/ | 2296x |
| The VASSAL Engine is a set of general-purpose Java libraries for creating online versions of traditional board and card games. It provides support for game piece rendering and interaction, and supports play by email or over a live connection. | ||
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Stargun | http://stargun.sourceforge.net/ | 2296x |
| space shooter game written in C++ | ||
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Windstille | http://windstille.berlios.de/ | 2296x |
| Windstille going to become an old-school 2D site-scrolling shoot'em up game, similar to Turrican or Metroid (with probally some influence of Another World and Flashback). | ||
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Andromeda-X | http://www.andromeda-X.fr.st/ | 2293x |
| Andromeda-X is a shoot'em'up game with sound and joystick support. | ||
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Worldforge::Cyphesis | http://www.worldforge.org/[..]vers/cyphesis | 2291x |
| AI/ALife server used by the WorldForge project. The name Cyphesis come from two concepts, Genesis (greek world creation) and hacking effort (Cypher-thingy). Initially intended to be an Open Source medieval role playing game, it has now become the Artificial Intelligence and Artificial Life server for the WorldForge project, and will be used as the game server for the WorldForge Acorn effort. | ||
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xpac | http://www-computerlabor.math.uni-kiel.de/~dknof/xpac/ | 2289x |
| clone of pacman game | ||
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BoboBot | http://www.newbreedsoftware.com/bobobot/ | 2286x |
| A "MegaMan" clone for X11. BoboBot is a one-player side view game for X11. It uses Sam Lantinga's excellent SDL library and SDL mixer to provide sound effects and music under Linux. It also supports joystick controls. Eight levels. Eight bosses. Eight cool weapons. Lots of bananas. | ||
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7colors | http://digilander.libero.it/[..].english.html | 2285x |
| 7colors is a game for two players (you can also play alone against the computer), the players play on a game table diveded in random colored rhombs (the total colors are 7). Player 1 owns the rhomb in the lower left corner, and player 2 the upper right one, each turn the player choose one of the seven colors (excluding the own color or the opponent's one), which expands from the own rhomb to all the neighbours of the same color (it's like the fill tool of the drawing programs), the goal is to color the 50% plus one of the rhombs with the own color. The game mode is hard to explain but easy to play, if you look at the screenshots you'll understand with no problem how it works. | ||
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