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> Software list : : GAMES

The newest SW   Total count SW item: 1053   Top download SW
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SW Name Home page Downloaded
xletters http://www.eleves.ens.fr:8080/[..]prog_xletters 2067x
XLetters is a game to practice your typing skill. The goal is to type the falling words before they reach the bottom of the window.
 
Cruising on Broadway http://www.autismuk.freeserve.co.uk/ 2064x
A simple minimalistic painting game, it's another Sinclair Spectrum remake.
 
MythOS http://www.cc.jyu.fi/[..]esoftware.php 2064x
MythOS is an adventure game engine (in the style of Indy: Fate of Atlantis and other Lucas Arts games).
 
Tux key http://www.geocities.com/[..]download.html 2063x
Tuxkey is a "Solomon's Key" look-alike game for Linux
 
GNOME Breakout http://www.users.on.net/~mipearson/ 2063x
GNOME Breakout is an implementation of the old arcade game Arkanoid. It supports mouse and keyboard control, multiple difficulty levels, various nifty powerups, exploding blocks, and customizable levels.
 
KInsectizid http://www.kpage.de/[..]en/index.html 2063x
KInsectizid a KDE-based 2D shooter. Your goal is to kill ugly insects.
 
SecundaRPG http://www.servus.at/[..]da/index.html 2062x
After arTm & friends' first computer game (the adventure "Alurwe") the second game "secunda" is a role-playing game. Developing the attributes of the playing characters is the main task for the human player. Nevertheless the essential aspects of an adventure game are included in "secunda" as well: You will have to find out what to do and how to do it yourself, and there may be some puzzles involved...
 
Pacman http://www.student.hig.se/[..]stuff/pacman/ 2062x
This is a pacman clone written in Java (Java 1.4.2 needed). It is simple, but it's possible to make your own levels.
 
XShipWars http://wolfpack.twu.net/[..]rs/XShipWars/ 2061x
ShipWars is a space-oriented gamming system designed for play on the net.
 
Holotz's Castle http://www.mainreactor.net/ 2060x
Holotz's Castle a platform game in which you have to help Ybelle and Ludar to escape from Holtz's Castle. The game includes a level editor and a scripting language to make dialog cutscenes
 
J-Ball http://home.planet.nl/[..]nlier/J-Ball/ 2060x
-Ball the objective of this game is to trap J atoms in the smallest possible chambers
 
Tunnel http://tspiteri.org/tunnel/ 2060x
Tunnel a simple game, written in C++, in which you control a ball going down a tunnel, trying to avoid other balls in the way.
 
Blue Moon http://www.catb.org/[..]esr/bluemoon/ 2059x
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
 
Adrian http://adriangame.cjb.net/ 2059x
The player will be doning the role of Adrian. Adrian will be dropped off at a safe point. He must then proceed to the main control center,bypassing or killing the creatures which guard the place. His mission is complete once he destroyes the control center using a remote-controlled explosive. However, this must be done before the ICBMs can be launched.
 
Xconq http://sources.redhat.com/xconq/ 2058x
Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer. For graphics, the Xconq library includes nearly a thousand unit images and tiles that may be used by a game.
 
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