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| FIRST <<< | PREV < | Showing items 961 to 975 | > NEXT | >>> LAST |
| SW Name | Home page | Downloaded |
|---|---|---|
| spout | http://code.mizzenblog.com/[..]dex.php?cat=2 | 1996x |
| all, abstract shooting game from Japanese developer kuni. | ||
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Pacman | http://www.student.hig.se/[..]stuff/pacman/ | 1996x |
| This is a pacman clone written in Java (Java 1.4.2 needed). It is simple, but it's possible to make your own levels. | ||
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The Adventures of Brandywine & Baldwin | http://freshmeat.net/[..]jects/bbgame/ | 1996x |
| The Adventures of Brandywine & Baldwin is a small adventure game with the two heroes Brandywine and Baldwin exploring the universe and beyond to get back to Earth. | ||
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Blue Moon | http://www.catb.org/[..]esr/bluemoon/ | 1994x |
| This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows. The aces are then moved to the left end of the layout, making 4 initial free spaces. You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces). When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14. A moment's reflection will show that this game cannot take more than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. | ||
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MBoulder | http://rwp.dyn.hu/[..]/boulder.html | 1993x |
| A Boulder Dash-like game. | ||
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RMC | http://www.havelmark.com/[..]~rmartin/rmc/ | 1992x |
| RMC (Ron's MUD Client) is a client for playing MUDs. | ||
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bastet | http://fph.altervista.org/[..]/bastet.shtml | 1991x |
| Have you ever thought Tetris(R) was evil because it wouldn't send you that straight "I" brick you needed in order to clear four rows at the same time? Well Tetris(R) probably isn't evil, but Bastet certainly is. >:-) Bastet stands for "bastard tetris", and is a simple ncurses-based Tetris(R) clone for Linux. Unlike normal Tetris(R), however, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible. As you can imagine, playing Bastet can be a very frustrating experience! | ||
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ID-Car | http://idcar.free.fr/[..]en/index.html | 1991x |
| a 2D car game, built under Linux. You must destroy opponnents or win the race | ||
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TunnelFighter | http://www.hobbiton.cjb.net/[..]unnelfighter/ | 1991x |
| TunnelFighter a basic 3D game that involves flying down a tunnel | ||
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KRconLinux | http://krconlinux.linuxgaming.net/ | 1991x |
| KRconLinux is a KDE tool for querying and managing game servers like Half-Life mods (Counter Strike, Dod, etc.), Quake series, and more. | ||
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Decked | http://mrnutty.yclan.net/~mpd/decked | 1990x |
| Decked is a deck editor and sealed deck generator for players of Magic: The Gathering. | ||
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gMOO | http://www.nowmoo.demon.nl/ | 1990x |
| gMOO is a GTK+ based MOO client. | ||
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xletters | http://www.eleves.ens.fr:8080/[..]prog_xletters | 1990x |
| XLetters is a game to practice your typing skill. The goal is to type the falling words before they reach the bottom of the window. | ||
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Angband | http://bumba.net/[..]l/readme.html | 1990x |
| a classic Rogue-like role-playing game | ||
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Xconq | http://sources.redhat.com/xconq/ | 1990x |
| Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer. For graphics, the Xconq library includes nearly a thousand unit images and tiles that may be used by a game. | ||
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