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FIRST <<< | PREV < | Showing items 181 to 195 | > NEXT | >>> LAST |
SW Name | Home page | Downloaded |
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xpac | http://www-computerlabor.math.uni-kiel.de/~dknof/xpac/ | 1740x |
clone of pacman game | ||
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Zloe | http://www.lagged.net/zloe/ | 1735x |
A 2-player networked shooting game - can also be played offline | ||
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Bulle | http://www.petrusrex.com/ | 1734x |
a 2D game similar to Arkanoid. | ||
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ADIC | http://adic.berlios.de | 1730x |
ADIC (any door is closed) is a cooperative multiplayer networked game. The goal is to lock all players of the other teams. The rules are simple, the style is 80s, and it is fun to play. | ||
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Pirates Ho! | http://pirates.devolution.com/images.html | 1722x |
Pirates Ho! - a fantasy pirate role-playing game | ||
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The Incredible Flying Half Donuts | http://flyingdonuts.sourceforge.net/ | 1721x |
The Incredible Flying Half Donuts a funny racing game with funky donuts and groovy sensation | ||
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Briquolo | http://briquolo.free.fr | 1703x |
Briquolo is a Breakout clone with an OpenGL 3D representation. | ||
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Dave Gnukem | http://www.scorpioncity.com/djgame.html | 1700x |
Dave Gnukem is a 2D scrolling platform game, similar to Duke Nukem 1. It includes a level editor. It runs on Linux and Windows, and uses the SDL library. | ||
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KTuberling | http://opensource.bureau-cornavin.com/ktuberling/ | 1700x |
KTuberling is a "potato editor" game intended for small children in which we can dress penguin or potato guy. | ||
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Xconq | http://sources.redhat.com/xconq/ | 1697x |
Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer. For graphics, the Xconq library includes nearly a thousand unit images and tiles that may be used by a game. | ||
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Battlemech | http://static.condemned.com/bmech.shtml | 1692x |
Battlemech is a game in which you steer a mech from a top-down view in various arenas. A lot of weapons and powerups are available. It is meant to be played on a LAN, but you can play against bots, too (though the bots don't score). It is based on an advanced version of the Quake engine and written in QuakeC. | ||
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camE | http://linuxbrit.co.uk/camE/ | 1688x |
camE is a rewrite of the xawtv webcam app, which adds imlib2 support and other features. | ||
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HLA Adventure | http://members.tripod.com/[..]s/hlaadv.html | 1687x |
open-source textadventure game | ||
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Jet Ducks | http://absolutist.com/[..]ux/jet_ducks/ | 1686x |
"Every autumn people start hunting us... We are fed up with it! From now on we'll be armed to the teeth and have parachutes and jet accelerators... So, dear sirs, we'll do hunting our way! These men will regret every single miss because our weapons won't spare them! We'll make the hunt their worst nightmare..." Want to know more? Are you tough enough to stand out against the Jet Ducks? | ||
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spout | http://code.mizzenblog.com/[..]dex.php?cat=2 | 1683x |
all, abstract shooting game from Japanese developer kuni. | ||
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